I ended up in several playthroughs just sticking with the planetcracker plasmacutter because at least it worked reliably. "Hold on bad guy, lemme make a new gun." The crafting system was a pain in the ass to use, didn't explain thungs well and even though I had several maxed out weapons, they were largely crippled due to incompatibilities. The level design on some places was mediocre ("Oh no, I'm in a large open area with few places to hide Hope a big bad monster.doesn't try to get me!" and my personal favorite (most hated) "Monsters are scaling the mountain to eat my face, let's go rock climbing!")Īnd the damn crafting. Microtransactions in a DS game? Yup, earned hate. Also, I'm more inclined to give them credit for making a lazy money grab, because they made a ton of lazy dlc for Dead Space 2 as well (with Severed which was very very and every Weapon/Armor pack which had the same weapons of the main game with just some bonuses) It was less horror in some parts of the game, but I really enjoyed it, even though I really missed the power node system and weapons of DS 2 with main and secondary modes.įrom what I remember the decision to shut down Visceral and thus the DS saga came right after Battlefield Hardline, which was developed in 2015 by Visceral (2 years after DS3), so the DLC was just a money grabbing tactic, not least because the standard ending was more conclusive than the DLC ending, which hinted at the impending attack of other moons, whereas with DS3's ending without DLC we might have thought the twin moons were too far away from the portion of space experienced to do any harm.
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